Course Description:
Day 1 – Digital design
- The critical approach to digital design – communications & digital products
- The role of the designer
- Areas of action and interaction
- An agile process for digital products: fundamentals of Scrum &Kanban
Day 2 – Discovery: understanding before action
- Fundamentals of Lean UX design and design thinking
- Inclusive design and accessibility
- Understanding audiences, user needs, and business goals
Day 3 – Sketching, wireframing, early design
- Defining the design problem and core functionality of the digital product
- Ideation, wireframing, sketching (pen and paper) user interfaces
- Illustrate the UI, from pen and paper to early digital sketch
- Validation via the interactive prototype
Day 4 – Coding and Collaboration
- What is Open Source and the tools that make it possible (DVCS, git, GitHub, licenses)
- Code editing tools
- Working with developers, collaboration tool Github, and more
- ‘Websites are apps’
- Modern workflows: responsive design, asset delivery, etc
Day 5 – Prototyping
- Web-based implementation of the exercise
- Interaction design principles
- Game design primer
Outcomes
By the end of the course you should be able to:
- Understand what makes a project digital-led
- Understand the technologies involved and their role
- Be aware of the developments in digital design workflows and skills
- Identify/assign job roles and responsibilities
- Feed into the creative process of the design lifecycle of digital projects
- Plan, analyze and use your design research
- Design delightful digital products that people want to use
- Design with consideration for the requirements of different formats
Requirements
- Your own laptop
- Sketch for Mac or Figma on PC
- Microsoft Visual Studio Code
- Git Tower
- GitHub account
- Unity 3D installed and running (including user registration)
Level
Intermediate: you should have some prior design experience, but you do not need to have any previous digital experience. You may be:
- A senior graphic designer responsible for recruiting new staff and managing a digital design budget
- A designer starting to work with developers
- Returning to work after a break
- A freelancer seeking opportunities and network
- A designer looking to move to digital studios
- Looking to work on digital products
- In a project of delivery management role

